Laws and rules of engagement
Act 1: Behaviour and Discipline:
Act 2: Uniform:
Act 3: Contacts:
Act 4: Rules of Engagement:
- No disrespecting bodies - Teabagging, shooting, etc
- Don't be rude, offensive or speak in a derogatory way to anyone with the intent of harming them.
- Follow the Seven Virtues that the Sangheili abide by.
- All orders are to be followed, however can be questioned later at a more appropriate time.
- Everyone on the Chain of Command is to be addressed by their rank and saluted when seen.
- Only use Covenant weapons - Can be excused if there are none in the facility.
- Any treasonous acts will be dealt with swiftly and effecively.
- No friendly fire is tolerated. Do not assassinate fellow Covenant soldiers.
Act 2: Uniform:
- Wear your uniform whenever you're on duty.
- Always present the correct emblem and service tag.
Act 3: Contacts:
- Hostile engagements and threats are to be reported to a Fleet Master before action is taken.
- Do not organise raids, battles or any other sort of foreign contact without consent of your Fleet Master.
- All information reguarding enemy factions is to be reported to the High Command and the Council immediately.
- All who leave the Covenant on bad terms are seen as enemies. They are not to be spoke to, just like all other enemies.
Act 4: Rules of Engagement:
- If there are two or more members of the attacking team in the base at the end of the game while it is still held by the defenders, it's a tie.
- No spawn killing. Only rumbling.
- No snipers in active camouflage, jetpacking or on top of an aerial vehicle.
- Sufficient cover should be provided for the attackers.
- Three Power Weapons at any given time.
- Only one Sniper up at a time.
- 1 hour time limit.
- No dual power weapons.
- Limited ammo.
- Weapons provided at spawn for attackers.
- No kill boundaries or blocked off mountains.